Some will say that this guy saw Standard play and had his moment in the sun, and I fully agree. However, he is not omnipresent like Voice of resurgence , Blood Baron , Loxodon Smiter or some of the other powerful creatures in Standard.
He had a role in one particular deck that made waves for about 2 weeks, or until everyone figured it out. However, this little guy can still be a useful little critter not to be overlooked. While Gatecrash facilitated a super aggressive format, in no small part to the Gruul and Boros guilds being hyper aggressive, there are a few other cards that can allow for some interesting abilities.
One such card starts to push into a hand disruption angle which can be very debilitating to players as the game moves along. This is an expensive card to play both from the mana invested and then in turn from the standpoint of the life paid to force him to reveal cards. However, if you have gone the route of playing an Orzhov deck you likely have multiple Extort triggers in effect, particularly by the time you hit 5 land to cast this bad boy in which case you could make up the life lost simply by casting spells.
Also, if this is a multi-player game, the Extort triggers return an enormous amount of life points, so using life points as a resource to crush the hands of your opponent is probably just fine. The crushing of the hand is only escalated if you can flicker the Vizkopa Confessor with Cloudshift , or recently one of my new favorite tricks from Theros , Triad of Fates.
I was running him in an Esper deck that was premised on destroying the hand of my opponent and this guy fit right in. What it means is that I am looking for another deck to make use of this guy and once I do I will use the ability to target hands of my opponents and leave them crippled and dejected. My rare card of choice appears on the outset to be a hyper aggressive card, however with a little adjusting it can far more than just be an aggressive beater.
However, if left unchecked Raiders become an instant target for a removal spell and then all that hard works goes for nothing. So, how do you get more value for your Rubblebelt Raider? So, swing in with your Raiders and friends I like Elusive Krasis as a starting point, but the more the merrier and have Raiders power up a bunch of counters.
Eventually your opponent will play a removal spell to deal with the ridiculously large monster you have stomping around but this is when you start tapping your lands to turn those counters into cards. Also, you can protect your Raiders with a Simic Charm or Mizzium Skin to grant it hexproof and save your card draw engine.
You may or may not lose the raiders , but you can absolutely pickup 2,3 or maybe even 4 extra cards in the process by using your Zameck Guildmage. Or more enjoyable yet still, Bioshift those counters onto your Elusive Krasis and have your Krasis bring the pain. All those counters create so many possibilities and represent loads of resources that a Simic deck would love to rock. These quirky little relationships allow you to approach your casual game from a slightly different angle and presents you with more options, and potentially more ways to frustrate you opponents.
Borborygmous Enraged was very straight forward and difficult to cast at a massive 8 mana. However, Master Biomancer was a very reasonable 4 mana and provided for a very interesting ability.
Slam Master Biomancer in a BUG deck and scavenge an early creature or two on to Master Biomancer and watch your little 1 drops turn into massive bombs. Or, use the counters from Rubblebelt raiders and bioshift the counters onto Master Biomancer for a humungous boost. It takes time, but often in a multiplayer game you can find yourself with an extra turn or two to put this combination together and have it come off looking pretty amazing. Here would be a pretty fun example of how this might play out in a RUG deck rocking mostly Simic creatures:.
Turn 1- forest , tap the forest, play experiment one. Turn 2- island , tap forest and island , gyre sage , evolve experiment one 1 counter. Attack with experiment one. Flash is his biggest attribute because it gives him the ability to sneak in at any time. Need a surprise blocker to mix up the combat math? Need an inexpensive trigger to boost another Evolve creature?
He has a quasi-haste like ability if you drop him on your opponents end step. Some will say that this guy saw Standard play and had his moment in the sun, and I fully agree. However, he is not omnipresent like Voice of resurgence , Blood Baron , Loxodon Smiter or some of the other powerful creatures in Standard. He had a role in one particular deck that made waves for about 2 weeks, or until everyone figured it out. However, this little guy can still be a useful little critter not to be overlooked.
While Gatecrash facilitated a super aggressive format, in no small part to the Gruul and Boros guilds being hyper aggressive, there are a few other cards that can allow for some interesting abilities. One such card starts to push into a hand disruption angle which can be very debilitating to players as the game moves along.
This is an expensive card to play both from the mana invested and then in turn from the standpoint of the life paid to force him to reveal cards. However, if you have gone the route of playing an Orzhov deck you likely have multiple Extort triggers in effect, particularly by the time you hit 5 land to cast this bad boy in which case you could make up the life lost simply by casting spells.
Also, if this is a multi-player game, the Extort triggers return an enormous amount of life points, so using life points as a resource to crush the hands of your opponent is probably just fine. The crushing of the hand is only escalated if you can flicker the Vizkopa Confessor with Cloudshift , or recently one of my new favorite tricks from Theros , Triad of Fates.
I was running him in an Esper deck that was premised on destroying the hand of my opponent and this guy fit right in. What it means is that I am looking for another deck to make use of this guy and once I do I will use the ability to target hands of my opponents and leave them crippled and dejected. My rare card of choice appears on the outset to be a hyper aggressive card, however with a little adjusting it can far more than just be an aggressive beater. However, if left unchecked Raiders become an instant target for a removal spell and then all that hard works goes for nothing.
Fractal Harness lets you double up on counters, so make sure you have some to start with. Just be careful if your opponents are packing a lot of tokens or playing a go-wide strategy — and by that, I mean make sure to cast it on the player who would otherwise benefit most from it.
Only a couple of creatures in this deck are Humans — unfortunately, one of the notable Humans is Wulfgar himself — so Grumgully, the Generous is a pretty solid addition to get the counters rolling before we start attacking with our Kalonian Hydra.
Renata, Called to the Hunt manages to hit everything, which helps me handle the increased cost. Got Wulfgar in play? Great, pump your whole team every turn. After all, we really need to get counters on our creatures to get the engine going!
I like this a little better than Increasing Savagery because we get to go wide with it. If you have both in play, you get to apply them in the order of your choosing, so make sure you have Hardened Scales go first so you can double up on that extra counter with Branching Evolution. These lands throw counters onto our creatures, albeit with some mild to serious restrictions on what can get counters and when it can happen.
So there are only three Shamans in this deck, and one of them is Rage Forger. This deck is all about getting counters onto your creatures, and once you do, Wulfgar and Rage Forger just become best friends. There are no comments yet for this card. It also isn't that bad. Report Abuse. An incredible card that captures the Gruul metality perfectly. What doesn't kill the raiders literally makes them stronger, over and over again. Pricing it at the exact same cost as my good friend Boartusk Liege only makes it that much better.
Best guild ever?
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